Doom level editor dos3/17/2024 ![]() ![]() After that, The Troopers’ Playground consists of the first nine DOOM levels that I’d ever made. The very first DOOM map I finished didn’t make it into the release, but I included it as a bonus map. My first level was actually a Heretic map because I liked the textures, but I aborted that effort quickly and switched to DOOM II because I liked the gameplay and that’s where we played Deathmatch. I just kept making levels, trying out new ideas and getting better at mapping. I didn’t have a coherent vision for The Troopers’ Playground beyond that and I think it shows. Memento Mori, Obituary/Slaughter Until Death/The Evil Unleashed (all by the Innocent Crew), a bunch of maps by the Casali Brothers…all of those maps showed me what was possible in DOOM modding and inspired me to try to do just as well. A ton of great DOOM levels had already been released at that point and I played them religiously (when not playing Deathmatch, of course). MW: I got into DOOM modding pretty late owing to the fact that I “only” got Internet access (and thus access to DOOM editors) in 1995. SC: What was your main inspiration for The Troopers’ Playground? And in 2003, I was firmly established as a designer in the gaming industry, so seeing The Troopers’ Playground on a list like this served as a great reminder of how far I’d come and how I had gotten there. Collaborating with those level designers was all the validation I needed back then. It found an audience, it helped me forge friendships and it got me invited to contribute to a couple of additional mega WADs: Memento Mori 2 and Requiem. ![]() MW: It was nice to see The Troopers’ Playground included in any “Best Of” list because of the incredible company (I can’t possibly call it “competition”) it was placed in.īut honestly, I hadn’t paid too much attention to these lists because The Troopers’ Playground already felt like finished business when I released it. SC: How did it feel in 2003 to be ranked so high on doomworld’s Top 100 list, seven years after your creation? I had to update immediately on All The FTP Servers as soon as I found out! Sometimes, through, too much trial & error - in the original release, the DOOM Trooper could pick up items in the level and I hadn’t realized that these pickups could include actual key cards, which made the level impossible to complete. (Another DOS interface, another case of missing documentation.) But we were all determined to make things work back then, so we figured it out through trial-and-error. The actual DOOM Trooper logic was done in DehackEd. At least, that’s how I remember it I didn’t actually have to resurrect NWT for the re-release and I have no idea how much my memory is playing tricks on me. There were no instructions - I remember taking a moment to understand the patches and PNAMES approach that DOOM takes to its textures - but the tool itself was sophisticated and rather user-friendly. This was a DOS tool without the sort of graphical user experience that we are used to today. I used NWT (New WAD Tool) by The Innocent Crew, which Denis Möller had written for their own mods (including Obituary, an excellent partial conversion). ![]() Getting the GFX into a WAD was another story, of course. That experience helped me hit the ground running with The Troopers Playground. I used Deluxe Paint II to recolor, adjust and create those graphics. MATTIAS WORCH: At this point in my computer “career,” I had already gained a bunch of experience with updating and creating new graphics for mods by making rather big and sophisticated RPG modules for Unlimited Adventures, a commercial D&D game creation kit based on SSI’s “Gold Box” games. SLAYERS CLUB: To start, we gotta ask…how were you able to pull off such a feat? You replaced textures and added a whole new boss in your creation, just a year after the original release of DOOM II! ![]() Today, you can play this exciting free Add-on from the in-game menu for DOOM (1993) and DOOM II, available now on PC, Xbox One, PlayStation 4 and Nintendo Switch, with backwards compatibility on Xbox Series X|S and PlayStation 5.īut don’t go anywhere too fast: We’re also excited to bring you another Nods to Mods interview from our esteemed guest Matthias Worch, last featured for the Quake Add-on, Beyond Belief. It was even featured in the Top 100 WADS of All Time from long-running community site. New Add-on Available: The Troopers’ Playground for DOOM (1993) & DOOM IIĪ blast from the past returns to join our roster of Add-ons! The Troopers’ Playground was originally released in 1996 - just a year after DOOM II was released! - and made waves in the DOOM community. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |